#include <stdio.h>
#include <stdlib.h>
#include <GL/gl.h>
#include "cutter.h"
#include "vertex_processor.h"
#include "assembler.h"

void sqsCutVertex(struct INTERNAL_VERTEX *v){
    if (mode == SQS_POINTS){
        glVertex4f(v->normcoord[X], v->normcoord[Y], v->normcoord[Z], v->normcoord[W]);
    }
}
